GPAK
1.0.0
A general-purpose archive library
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This header file defines the data structures and functions for representing and manipulating a filesystem tree used to store files and directories within a Gpak game archive. It provides an interface for iterating over the directories and files stored in the archive, allowing for efficient and organized access to game assets.
The filesystem tree consists of nodes representing directories and files within the game archive. Each node can have zero or more child nodes, representing the contents of a directory. File nodes store the file metadata and can be used to access the file data stored within the archive.
To use the filesystem tree functions provided by this header, include it alongside the main gpak.h header file and link against the Gpak library in your project.
Definition in file filesystem_tree.h.